JUSTICE LEAGUE NT
Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st Hand: BATMAN NT
In order for Batman and Robin to try and defeat the Joker they must first find him.
You must meld Aces with a Joker to find the Joker (Aces with a joker) in your first meld.
In order to make a canasta, you must have Jacks (Robin) or Kings
(Batman) melded to the board. If you get a red canasta
in Jacks (Robin) or Kings (Batman) you defeat the
Joker and get an auto win. Play must stop or auto
win is voided.
2nd Hand: WONDER WOMAN NT
In order for Wonder Woman to save the world she must defeat Ares with her golden lasso.
You must meld Queens (Wonder Woman) in your initial meld.
In order to make canastas you must have Kings (Ares) melded to the board.
In order to go out you must have a canasta in Aces.
If you complete all these tasks, you have saved the world and you are a SUPERHERO!
3rd Hand: SUPERMAN NT
You must meld ACES (highest building) in your initial meld.
In order to make a canasta you must have JACKS (Superman) melded to the board.
In order to go out you must have a canasta in QUEENS (Lois Lane).
If you complete all these tasks you have saved Lois and you are a SUPERHERO.
REMEMBER: DON'T EVER TOUCH THE PILE.