Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 1st HAND Before either player pushes Start the Host of the table names
either 4s, 5s, 6s, 7s, 8s, 9s, 10s, Jacks, Queens, Kings or Aces.
The card selected by the Host is the card which must be in your
INITIAL MELD for that Hand. You can have Wilds and Jokers with
the named card to make your INITIAL MELD but you cannot use any
other cards as well as the selected card to make your INITIAL MELD.
After you have made your INITIAL MELD you can Meld or Canasta
anything you like. If you forget to name a card then the Hosting TD
will come to the table and name one for you.
2nd HAND
Before either player pushes Start the Opponent of the table names
either 4s, 5s, 6s, 7s, 8s, 9s, 10s, Jacks, Queens, Kings or Aces.
The card selected by the Opponent is the card which must be in your
INITIAL MELD for that Hand. You can have Wilds and Jokers with
the named card to make your INITIAL MELD but you cannot use any
other cards as well as the selected card to make your INITIAL MELD.
After you have made your INITIAL MELD you can Meld or Canasta
anything you like. If you forget to name a card then the Hosting TD
will come to the table and name one for you.
The Hands then rotate between players. You must name the card to Meld.
before looking at your Hand.
REMEMBER: DON'T EVER TOUCH THE PILE.