MYSTERY 369 NT Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 You must have a red three to meld then you must have initial meld of 6 and 9 to the table. Once you have 6 and 9 melded to the table the mystery part is your opponent then decides which of the 6 or the 9 you need to nasta 1st before you can make any other nastas. If your opponent says you need to nasta 6's they need to nasta 9's. These must be your 1st canastas made. The rest of the game is played as normal NT canasta. REMEMBER: DON'T EVER TOUCH THE PILE.