JOKER SURPRISE NT Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 The first card in the discard pile is what you will need in your initial meld with a Joker. For example, the first card is a 4, then you will need two 4s with a Joker in your initial meld. You may use other cards and wilds, but your Joker must be with the required card. If the new hand starts out with a wild card, red or black 3 in the discard pile, then you do not need a specific card in your initial meld. This hand will be played as NO TOUCH 2 CAN. Both players should call top card before the play starts for each hand! REMEMBER: DON'T EVER TOUCH THE PILE.